Claudiu Tanasie
Claudiu Tanasie
Freelance 3D Character Artist
Bucharest, Romania

Summary

Senior 3D character artist with 10 years experience creating content for video games.

Expert-level proficiency with most of the standard software in the industry such as Maya, 3ds Max, ZBrush, Photoshop, Mudbox, Topogun. I make continuous efforts to stay up to date with the latest developments in software, workflow and techniques in my field.

Skills and Software:

High-poly organic and hard surface modeling (Zbrush, Mudbox, Maya)
Low-poly organic and hard surface modeling (Maya)
Retopology (Topogun, Maya)
UV mapping ( Maya, Zbrush)
Texture baking (Topogun, xNormal, Maya, Turtle)
Texturing ( Photoshop, Mudbox, Zbrush, DDO, Knald, Mari)
LOD creation (Maya)

Maya - 10+ years
Photoshop - 10+ years
Zbrush - 9+ years
Topogun - 8+ years
Mudbox - 5+ years
Xnormal - 5+ years
3ds Max - 5+ years
Marvelous Designer - 2+ years
Marmoset Toolbag - 1+ years
Quixel DDO - 1+ years

Skills

3D ModelingLow-poly ModelingTexturingUV MappingHigh-poly ModelingTexture BakingUV

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
xNormal
xNormal

Experience

  • Senior Character Artist at Freelance
    Bucharest, Romania
    October 2013 - Present

    responsible for creating character models: -highpoly modeling; -lowpoly modeling; -uv layout; -texturing.

  • Senior Character Artist at AMC Pixel Factory
    Bucharest, Romania
    July 2005 - September 2013

    Responsibilities:

    -create character models( highpoly modeling, lowpoly modeling, uv layout, texturing ).

    -provide direction to character artists for aesthetic and technical considerations;

    -maintain consistency of team’s deliverables through regular critiques, feedback;

    -plan and mantain a clear and consistent schedule in conjunction with the Project Manager;