Senior 3D character artist with 10 years experience creating content for video games.
Expert-level proficiency with most of the standard software in the industry such as Maya, 3ds Max, ZBrush, Photoshop, Mudbox, Topogun. I make continuous efforts to stay up to date with the latest developments in software, workflow and techniques in my field.
Skills and Software:
High-poly organic and hard surface modeling (Zbrush, Mudbox, Maya)
Low-poly organic and hard surface modeling (Maya)
Retopology (Topogun, Maya)
UV mapping ( Maya, Zbrush)
Texture baking (Topogun, xNormal, Maya, Turtle)
Texturing ( Photoshop, Mudbox, Zbrush, DDO, Knald, Mari)
LOD creation (Maya)
Maya - 10+ years
Photoshop - 10+ years
Zbrush - 9+ years
Topogun - 8+ years
Mudbox - 5+ years
Xnormal - 5+ years
3ds Max - 5+ years
Marvelous Designer - 2+ years
Marmoset Toolbag - 1+ years
Quixel DDO - 1+ years
responsible for creating character models: -highpoly modeling; -lowpoly modeling; -uv layout; -texturing.
Responsibilities:
-create character models( highpoly modeling, lowpoly modeling, uv layout, texturing ).
-provide direction to character artists for aesthetic and technical considerations;
-maintain consistency of team’s deliverables through regular critiques, feedback;
-plan and mantain a clear and consistent schedule in conjunction with the Project Manager;